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Tales of Symphonia: Dawn of the New World is a console role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a cross of spin-off and sequel of Tales of Symphonia for the Nintendo GameCube and PlayStation 2.[3][4]Tales of Symphonia: Dawn of the New World's characteristic genre name is RPG to Believe in Resonating Hearts (響き合う心を信じるRPG, Hibiki au kokoro o shinjiru RPG?). The game was released in Japan on June 26, 2008, in North America on November 11, 2008 and in Europe on November 13, 2009


GameplayEdit

Battle systemEdit

Tales of Symphonia: Dawn of the New World uses the "Flex Range Element Enhanced Linear Motion Battle System" (FR:EE-LMBS), combining aspects of Tales of the Abyss' and Tales of Destinys battle systems, to create a battle experience comparable to Tales of Innocences Dimension Stride Linear Motion Battle System. A key feature of this enhanced system is the Elemental Grid.[5] Each battle location, skill, and monster has an elemental attribute.[6] The battlefield's element can be altered by using three skills with the same elemental attribute in a row.[6] Changing the element of the field determines both the effectiveness of an attack, as well as the characters that can participate in Unison Attacks, which return from the original Symphonia. A meter on the lower part of the screen indicates when the attack can be unleashed.[6] Another returning element of the series are Mystic Artes.[7]


[1][2]A fight between Emil and Decus.Another new feature is the ability to capture, evolve, and level up over 200 monsters to fight alongside Emil. Monsters can be recruited once they have been defeated in battle. In order to increase the odds of a successful recruitment, the element of the field should align with the element of the monster, and an altered version of the classic Tales affection system helps to persuade them to join the party.[6] The monsters are controlled in battle by artificial intelligence.[6] The party can only hold four monsters at a time; as such, those not in use can be stored in a pen at the Katz Guild.[5] There are also several sidequests available at the Katz Guild.[5]

The party obtains both experience points and GRADE after each battle. Experience points are divided equally amongst all members of the party. Once a certain amount has been accumulated, each character or monster will level up, thereby improving their stats and possibly gaining new skills.[3] Another way to increase a monster's status parameters is by cooking them special recipes, some of which can even cause them to evolve into new forms, allowing for "monster customization."[3] The original Symphonia cast, however, do not gain levels through experience points; instead, they gain levels during plot events. The amount of GRADE received depends on how each battle is fought. From the second playthrough on, collected GRADE can be used to purchase game options, or transfer items or skills to carry to the next file.

ESRB RatingEdit

The game was rated T for Teen. It contains content inappropiate for children under 13.

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